About This Game Replay the events of the first hot war of the Cold War era, the Korean War, also known as the Forgotten War. Players will be involved in two campaigns, both set in the 1950’s: the North Korean (June 25 – August 20) and the American (September 15 – October 8).In this title tactical engagement experts can test their skills on a new strategic level. Move your forces over the entire Korean Peninsula, managing reserves, as well as the fuel and ammo supplies. Tactical battles in Theatre of War 3: Korea are generated based on the strategic situation.Key features:A new strategic mode greatly enhances the experience of tactical battlesNon-linear dynamic campaigns, a first for the seriesCampaign generator with additional USSR faction for creating “what-if” scenariosUnique landscape modeling for correct infantry combat simulationLots of new artillery, armor and aviation units, e.g. transport helicoptersUpdated control system focusing more on squads and not on individual soldiersEngineer Corps: real-time mining and deminingDetailed replication of authentic Korean landscape and architecture New binocular view feature for total immersion a09c17d780 Title: Theatre of War 3: KoreaGenre: StrategyDeveloper:1C EntertainmentPublisher:1C EntertainmentFranchise:Theatre of WarRelease Date: 24 Mar, 2011 Theatre Of War 3: Korea Download Gratis Pros: Improved controls regarding the original Theatre of War and units much more responsive to orders.Cons: There are only a few maps, so you will feel that you are fighting in the same place again and again, making the campaign tedious and repetitive. Additionally It feels poorly optimized.After the first campaign you will feel too bored to try the other campaign.. Good game, but absolutely unplayable due to the fact that it does crash after finishing a battle. The game by itself is good, but with these issues ... nah. Save your money.. Units do what they want... Is it a strategy or a movie about AI stupidity? Don't buy even on sale. Does not worth any time.. https:\/\/youtu.be\/B81MhhaWGRg. The Theatre of War games are fundamentally good games that suffer from one MAJOR (possibly even a four star general) problem. Onboard artillery (the stuff you choose when outfitting your army) is COMPLETELY useless because it can only fire if it has line of sight. Doesn't matter what type of arty, mortars, howitzers, et hoc genus omne-if the unit can't see the target it can't fire at it. So why are they even in the game? There is offboard arty and airstrikes, but these must be purchased in blood-literally. You accumulate points by killing the enemy until you have enough to call in whatever offboard arty the game has granted. Oddly the offboard arty has NO problem firing at targets they can't see. Nor does the computer suffer from an inability to lob rounds at your units if they've been detected in any way. Even if they can't be seen currently, the computer will pound their last known location into paste with surprising accuracy, usually killing most or all of the poor bloody infantry who can't dig in or take shelter. Somebody with more programming skills than I needs to create a mod for onboard arty so it can do area fire (there is a button for attack an area, but again, the unit MUST be able to see the area or it will not fire). Until then, buy another game.. Very enjoyable game, very poor tutorial, but after watching a couple youtube videos i caught on. The campaign is nice, although limiting with how few tiles you can move your units around, but the battle phase is very nice, and feels realistic.Also a bonus that it's a game about a war that is almsot forgotten about.. If you are looking for a challenging and realistic strategy game then I recommend TOW 3: Korea. If however your more into simplistic and fast paced RTS then this may not be the game for you. What the developers aimed to bring to the public is a well made realistic strategy game which is able to reflect warfare in the mid 20th century. This game enables players to not only fight in a battlefield conflict but also micromanage your army layout as you lead either american or north korean forces to victory!Pros - this game is highly realistic in terms of challenges faced by an army involved in conflict along the Korean peninsula. This game is not a game where you can charge your platoon of men towards entrenched enemy forces, they will be cut down. this is not a game where you can send one tank without support into an enemy line and expect it to survive. this game is realistically brutal and that is how the developers wanted the game to turn out. this is not a game where you can rush the enemy lines without careful planning and preparation where you consider which units have the High ground, which units are able to see enemy positions, wether your units will be vulnerable to mortar or arty fire. so ignore any negative reviews that are shorter than 5 sentences. Graphics- for a game which came out in 2011 the Graphics are fine, they are not top of the line but who cares?Cons - Micromanagement and understanding what each action does can be complex and you may not realize your making a mistake when you perform an action. the UI seems to lack an ability to explain what buttons do what and I recommend the player have a few practice games to fully understand what actions are available before they take part in the Campaigns. When I mention micromanagement I really do mean micromanagement. during the campaign you can choose how you upgrade each units experience and even choose which units receives medals. before each conflict you can personalize your armies from a much larger pool of available forces. the micromanagement itself isnt the con, rather the large learning curve a player is thrown into. (its a challenge at first but once you understand what your doing its worth it)Another Con that I have found is the Victory conditions of a battleFor some conflicts all that is needed is that you place troops in the target town without any nearby enemy units and the battle will just end. To me I feel like that this is a drawback to the gameplay feel of the game. even if half the enemy forces are still present and in fighting condition but else where on the map the battle will just end. To me if the developers had included the feature that these forces who potentially were cut off from their reinforces either surrender or attempt to fight their way out. rather then the assumed "they just retreated and regrouped with the main battle force who then left the region" If you are serious about a realistic strategy game then this is it, I am yet to play multiplayer. but from what i can understand form playing against the AI it would only be short from epic.So for my recommendation. if you are a FPS player and only dabble in RTS games then you are probably better off with much simpler and faster paced games like Company of Heroes. However if your seriously into strategy games and wish to challenge yourself or your familiar with games such as Hearts of Iron, Wargame, men of war and you have enjoyed them then i seriously recommend you at least consider looking into purchasing Theatre of War 3: Korea. I wanted to like this game so much. There are just too many faults with it and after experiencing the game crash for no reason on my 3rd mission in the campaign, I'm definitely sure this game is bad. For starters lets talk about the actual battle experience. There is nothing more pleasing to me than slugging it out over range with tanks\/fixed guns. So satisfying watching the shells streak across the map. What is NOT pleasing is when a tank of mine decides its going to go it alone and run around in circles. That's not cool, I didn't order him to do that...When I'm trying to get my infantry into a better position and the only formations are either 2 a breast or complete line formation. Really? Infantry can't be moved into more advantageous\/different formations? Nevermind the fact that infantry organization is just plain stupid. Selecting a squad is a miserable experience, even getting them to go together is a challenge. If I select a squad to move to an area maybe 3 of them will go and 4 of them will hit the dirt and start crawling. Which brings up another issue. Why can't I tell my infantry to get up, hide, run, crawl, etc. Kind of annoying but not as annoying as formations.When setting up units before the battle starts its impossible to place them in defending positions correctly. Why can't I position my tank to face a certain direction? Why can't I place infantry on a hilltop inside the deployment zone? They're still in the deployment zone but forget being able to place them anywhere outside the main defensive barriers. Or even splitting them up! I started a defensive match where 3 units were located in one dugout and 4 units of the same infantry squad were in another dugout. I wasn't allowed to take them out of the dugouts without them being the same distance from each other as if they were in the original dugouts. This is hard to explain but it means no matter where I placed that squad the two groups were always at least 50 yards apart.Then there are issues where the game seems to freeze for at least 3 seconds before humming along perfectly as if nothing happened. I'm not sure what causes the frame rate explosion but it usually only occurs once per match.This game has the feel of being a 3D Close Combat set in Korea. It feels promising, but it falls severely short of its goal. I'm not sure if the developers are still working on this game, but if they are they really need to take another look at some of the fundamental flaws.PLEASE FIX THIS GAME! PLEASE I WANT IT TO WORK! There are some satisfying moments but right now this game is trash!. I think people really misunderstand this game. It's slow paced ( which I like ) and is very different to other strategy games. To me it feels far more like a realistic battle. Yeah sure it's got bugs and I can understand how someone who loves Starcraft would get easily frustrated with the type of gameplay. Give it a go, it might just become one of your favourite games. BTW, I played before I got it on Steam, I've played many more hours than my account indicates.. This message on 1C forum describes the game as it is ...A splendid idea gone down the toilet:The strategic system in Tow 3 Korea boils down to choose where to attack. I've played 10 turns out of 30 (it seems) and fought over 20 battles, but never could I decide to order more troop, new material o reinforcemente. You have to stuck with what you're given in the beginning, three corps, each one with vehicles and reserves fixed. Even the additional support is kind of a joke: you can choose two (fighter, artillery, mortars or bombers), but the support appear late in the battle whene you are already winning and don't need them (because you need winning point to order support). Cm'on! Artillery and bombers are used prior to the battle, non in the end.For the rest Tow 3 Korea is identical to Kursk or Africa, same goods, same bads: same stupid behavior of tanks and infantry, same overpowered anti-tank guns (able to destroy a tank with a single shot, as soon as it appears in the line of sight miles away, and even able to hit a single prone soldier a mile away just in the middle of his eyes). The only difference is in the maps and sometimes you play on the same map even when you change province (did they have shortage of designers?) But overall, if you like the Tow series (which, more ore less I do, believe me) is not bad.--------------------Probably ragequitting this game again. In the battle I have fought for hours and chased down every enemy alive but triggers failed to end the scenario. Several CTD's
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